<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="h2sn29th:-1rbhy1plzgvcc" version="2">
	<created_date>May 29, 2012</created_date>
	<modified_date>May 30, 2012 4:56 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Kercpa Warrior</name>
		<age>21</age>
		<birthday>Varies</birthday>
		<eyes>Brown</eyes>
		<hair>Varies</hair>
		<skin>Furry</skin>
		<handedness>Right</handedness>
		<height>6"</height>
		<weight>1 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Kercpa</race>
		<tech_level>4</tech_level>
		<notes>These Kercpa warriors have been following "Legs" around for quite a while, because he accidentlly knocked down a tree that had their village in it.  They were initially quite angry and began following him, attempting to force him to pay for the damages.

Their efforts have been impeded by the fact that they don't speak the same language.  "Legs" has no idea what they want and they can't seem to get the point across to him.

In the mean time, they play practical jokes on him and will often ride on his back, despite the fact that he keeps trying to shake them off.

However, since he owes them money, they will not allow him to die.  To this end, they're occasionally helpful, fighting on his side in battle, especially if he's in danger.

Their current plan is to wait for him to get paid and then confiscate most of the money.  Unfortunately for them, he always insists on being paid in chickens, so they haven't been able to take much money from him.  The lion's share of the debt is still uncollected.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>12</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Heroic Archer</name>
				<type>Physical</type>
				<base_points>20</base_points>
				<reference>DF1:14</reference>
				<notes>Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk</notes>
				<categories>
					<category>Advantage</category>
					<category>Cinematic</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master (Bow)</name>
				<type>Mental</type>
				<modifier version="1">
					<name>One weapon</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Two weapons</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Small class</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Medium class</name>
					<cost type="points">35</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Large class</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<reference>B99</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Bow</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Bow</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Temper</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Obsession</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Short term</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B146</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Long term</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B146</reference>
				</modifier>
				<reference>B146</reference>
				<notes>Getting the money owed them by "Legs" for wrecking their village</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Cannot Harm Innocents</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Kercpa</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Brachiator</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B41</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Brachiation Move</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Brachiator</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Pitiable</name>
					<type>Physical, Social</type>
					<base_points>5</base_points>
					<reference>B22</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Kercpa)</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B89</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">Bow</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Stealth</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Invisibility Art</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Camouflage</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Tracking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Climbing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Move</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>8</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B153</reference>
					<notes>Nature</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Shyness (Mild)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Vermin)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>F133</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical</type>
					<levels>6</levels>
					<notes>Height: as ST+6, feet become inches, adjust SM if needed; Weight: as ST+6, divide result by 1000</notes>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Strictly herbivorous</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Kercpa</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Flying Leap</name>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B196</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">power blow</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">jumping</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Jumping</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Lizard Climb</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>MA61</reference>
				<categories>
					<category>Martial Arts</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Climbing</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Trained by a Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<skill_prereq has="yes">
						<name compare="is">Acrobatics</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Blind Fighting</name>
				<difficulty>Per/VH</difficulty>
				<points>8</points>
				<reference>B180</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Zen Archery</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B228</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">meditation</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">bow</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">18</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Potion</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>12</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Outdoor</name>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Woodlands</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thief/Spy</name>
			<skill version="2">
				<name>Invisibility Art</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B202</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">hypnotism</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Pixie Composite Bow</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>900</value>
			<weight>0.16 lb</weight>
			<reference>B275</reference>
			<ranged_weapon>
				<damage>thr-3 imp</damage>
				<strength>1&#8224;</strength>
				<accuracy>3</accuracy>
				<range>x20/x25</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>1(2)</shots>
				<bulk>-7</bulk>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Bow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Faerie Construction</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Pixie Cornucopia Quiver</description>
			<legality_class>4</legality_class>
			<value>110</value>
			<weight>0.02 lb</weight>
			<reference>DF1:30</reference>
			<notes>Faerie Construction; Unlimited ordinary arrows. One at a time. (Conucopia)</notes>
			<categories>
				<category>Magic Items</category>
			</categories>
		</equipment>
		<equipment_container version="3" open="no" state="equipped">
			<description>Pixie Hip Quiver, Large</description>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.04 lb</weight>
			<reference>DF1:24</reference>
			<notes>Faerie Construction; Holds 50 arrows/bolts, 2 Compartments</notes>
			<categories>
				<category>Combat Accessories</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">0.2 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3" state="equipped">
				<quantity>50</quantity>
				<description>Pixie Arrow</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>2</value>
				<weight>0.004 lb</weight>
				<reference>B276</reference>
				<notes>Faerie Construction</notes>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment version="3" state="equipped">
			<quantity>8</quantity>
			<description>Pixie Sleep Poison</description>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>0.02 lb</weight>
			<notes>Utility. Inflicts 1d FP damage of Missed Sleep</notes>
			<categories>
				<category>Concoctions</category>
				<category>Concoctions: Poisons</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
